Tom Clancy's Ghost Recon Advanced Warfighter | |
---|---|
Developer(s) | Xbox 360 Tiwak Ubisoft Paris Red Storm Entertainment Xbox Ubisoft Shanghai PlayStation 2 Ubisoft Paris Darkworks Microsoft Windows Grin |
Publisher(s) | Ubisoft |
Producer(s) | Yann Le Tensorer Pauline Jacquey |
Designer(s) | Gilles Matouba Christophe Pic Christian Allen |
Artist(s) | Jean-Christophe Alessandri |
Writer(s) | Gérard Lehiany |
Composer(s) | Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | Diesel |
Platform(s) | Xbox 360, Xbox, PlayStation 2, Microsoft Windows |
Release | Xbox 360
PlayStation 2
|
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a tactical shooter video game originally released for the PlayStation 2, Xbox, and Microsoft Windows in 2006. As in previous Ghost Recon games, players command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
The game places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.
Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later in 2007. The Xbox 360 version was released for Xbox One backwards compatibility in 2018.
- 1Gameplay
- 2Plot
- 3Reception
Gameplay[edit]
Early screenshot of Xbox 360 version
Gameplay emphasis in Tom Clancy's Ghost Recon Advanced Warfighter is placed upon the player doing the bulk of the fighting in each mission, through the character of Captain Scott Mitchell, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more forgiving than in previous titles in the series, with players being able to survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Tom Clancy's Ghost Recon series. However, players are unable to regain lost health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly.
GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR. A few, such as the MR-C, are actually hypothetical prototypes. The game also makes use of various other pieces of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically to overcome obstacles, and scout out the environment, in order to complete objectives. GRAW features three versions of the game that each have slight minor variations in storyline/missions that is found on a different game platform's version; the main storyline, though, remains the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and the Windows versions each stand out on their own with their own unique features, including the ability to command a squad of soldiers indirectly.
Cross-Com System[edit]
One unique feature of the gameplay is the cross-com system, which is designed to allow players indirect control over friendly units assisting them on a mission (e.g. helicopters, UAV drones, etc.), by giving them commands on what to do, whether to locate enemies or deal with a particular threat encountered. This system can be used in conjunction with the game's Intel map - a tactical map showing the entire play area and location of objectives, enemies and friendlies/allies - to issue commands. Notably, this gameplay feature varies between the different versions. For the Xbox 360 version, the system highlights enemies spotted by both the player and both their squad and other allies, while the Microsoft Windows version only highlights enemies seen by the player's squad and not themselves.
PlayStation 2 & Xbox versions[edit]
Both the PlayStation 2 and Xbox console versions of Tom Clancy's Ghost Recon Advanced Warfighter are played in first-person, but have notably fewer features than those found in the Xbox 360 or the Windows versions. The most notable differences to the other versions is that players only have a single AI-controlled teammate following them on missions (as opposed to a squad of 3 soldiers), there are more levels but of shorter lengths, and that Scott Mitchell (the main character of the story) never speaks throughout these versions.
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Xbox 360 version[edit]
Unlike all other versions of GRAW, the Xbox 360 version gives players a choice between using either a third-person or first-person perspective during the campaign mode, and also features a unique covering system that allows the player to duck behind objects for protection from gun-fire while performing tactical maneuvers such as pop-and-shoot. In addition, some levels feature on-rail sections in which players must eliminate as many enemies as possible from their airborne transport via the use of a mounted gun, and if a mission provides them with a squad, they may issue orders only to the entire squad via the cross-com system and not to individual squad members. Players cannot recover ammo from fallen enemies but can take their weapons if needed, otherwise they must re-arm at either rally points or ammo stations.
Microsoft Windows version[edit]
The Microsoft Windows version of Tom Clancy's Ghost Recon Advanced Warfighter is played from a first-person perspective. This version features larger levels than those of the console versions with enemy AI more likely to use ambush tactics, thus greater emphasises is placed upon using squad tactics and having more situational awareness in each mission in order to achieve success. The cross-com system in this version is more flexible, capable of issuing more controlled commands to individual squad members, as well as plotting out attack routes and battle plans for other friendly units. In addition, player's cannot take discarded weapons, unlike the other versions, but can take ammunition from the weapons of dead enemies or allies, if the player's weapon is of the same caliber.
Unlike other versions, players may choose the weapons for their selected Ghost team before the start of a mission, although this is done with no briefing given, with each Ghost member being able to carry a primary weapon and a secondary weapon, while either carrying extra ammunition or a heat-seeking anti-tank weapon. Unlike other versions, every Ghost member has a maximum weight limit on how much they can carry, with them becoming fatigued from sprinting at a much faster rate, the more equipment they are carrying, while weapons may be modified with various attachments, such as optical sights, grenade launchers, silencers, and vertical foregrips. Every modification has used on a weapon has its advantages and disadvantages. For example, attaching a grenade launcher reduce accuracy and adds weight, but adds extra firepower including the ability to take out multiple targets with grenades, while adding a silencer reduces noise and muzzle flash of a weapon at the expense of accuracy and range.
The Microsoft Windows version can take advantage of the presence of a PhysX card,[1] however the enhancements are only cosmetic and do not affect gameplay.[2]
Multiplayer[edit]
Online multiplayer on the Microsoft Windows edition has both versus and co-op mode. Versus mode features 32 players, which is double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows (the Xbox 360 version supports up to 16 co-op players).
For those with the Xbox 360 version, some new Xbox Live features are included. For the Xbox 360 version the co-operative campaign (which currently features 8 missions - 4 of which are now available on the Xbox Live Marketplace) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single player campaign.
- On June 22, Ubisoft released the Chapter 2 Downloadable Content for 1,200 Microsoft Points on the Xbox Live Marketplace.
- The price of 1,200 Points was later reduced to 600.[3]
In the UK, a special Game of the Year edition was released in late 2006 containing a card enabling the player to obtain (for free) all the marketplace content, including the Chapter 2 download. The game is also budget priced.
The PlayStation 2 and Xbox versions have some similar online game modes and can be played with up to 8 players.
Plot[edit]
Setting[edit]
The story, written by Gérard Lehiany, unfolds entirely across a realistic and detailed modelling of Mexico City, one of the world's largest cities. The events take place in 2013 and over a period of three days, and each mission's environment ranges from heavily industrialized areas to local parks and landmarks to office districts.
Story[edit]
Seeking to unify their countries' security and to combat the smuggling of drugs and weapons, and the movement of terrorists between their borders, the Canadian prime minister and U.S. President Ballantine travel to Mexico City for a summit with Mexican President Ruiz-Peña, to sign a historical treaty known as the North American Joint Security Agreement (NAJSA). At the same time, a team of the elite Ghost Recon force, led by Captain Scott Mitchell, is sent into the city to intercept a deal taking place and recover Guardrail IX, a U.S. device capable of disrupting wireless communications, which had been taken from a spy plane that was shot down in Nicaragua. However, complications arise when a coup d'état begins in Mexico City, forcing General Joshua Keating, the Ghost's primary commander, to abort the mission so that Mitchell can locate and extract both Ballantine and Ruiz-Peña, who both went into hiding shortly after Mexican rebels attacked the summit, killing the Canadian Prime Minister in the process.
Although the Ghosts rescue both VIPs, rebel anti-air forces Ballantine to hold at the perimeter of the city's airport until it is neutralized, while an attempt by rebels to kill the Mexican president fails after he survives an explosion at the city's U.S. Embassy and a massive assault by them is thwarted by the Ghosts. During this time, news reports confirm that the coup is being spearheaded by a rebel special forces group called the Aguila 7, led by members opposed to NAJSA, including General Ontiveros, and his son Colonel Carlos Ontiveros, a former student of Bud, Mitchell's friend and a UH-60 pilot. Seeking to re-establish order, Ruiz-Peña allows U.S. forces to combat the rebellion, with Mitchell ordered by Major General Martin to help clear a path into the city, whereupon he neutralizes artillery and anti-air weapons, assaults Chapultepec Castle, and eventually secures some of the 50 M1A2 Abrams tanks given to the Mexican government as part of NAJSA signing, to help combat rebel armor. But during his efforts to secure the tanks, Aguila 7 ambush the troops guarding Ballantine and capture the U.S. President, forcing Mitchell to locate him in the city's shanty district and extract him once more.
Although they rescue the U.S. President, Keating orders Mitchell and the Ghosts to find and recover the 'Football', after the rebels steal it, but are thwarted by them through the use of Guardrail IX, which Lieutenant Barnes, the intelligence officer assigned to the Ghosts, quickly reveals is being used to monitor and disrupt communications between U.S. forces. Mitchell quickly manages to find and destroy most of the device, before assisting allied forces in pushing for Zocalo Plaza, rescuing Martin when his Black Hawk is downed. During this time, Keating informs Ballantine that the rebels are still using elements of Guardrail IX to hack into NORAD, in order to gain control over the United States' ICBMs and buy time to gain international support for their coup, which in turn causes China and Russia to ready their own and thus escalating the crisis in Mexico. Mitchell quickly is ordered to assist in the final push for Palacio Nacional, destroying the last parts of Guardrail IX, and eventually helping to capture General Ontiveros before he can flee, but is unable to find the 'Football' with him.
Mitchell quickly learns that Carlos has the 'Football', after he manages to escape and hijacks Bud's Black Hawk, killing Bud in the process. Forced to fight to the wrecked U.S. embassy where Carlos begins to transfer the codes for the U.S. nuclear arsenal, Mitchell and his team overcome the last remnants of Aguila 7, successfully killing Carlos and recovering the 'Football', ending the crisis. As the group leave the city for the States, earlier talk about a traitor in the U.S. government is confirmed by Barnes, who reveals through news footage that a retired U.S. Armygeneral, who was in opposition to NAJSA, turned traitor by assisting Ontiveros and Aguila 7 in their activities, explaining how Guardrail IX fell into their hands and how they were able to hack into NORAD.
Reception[edit]
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In May 2005, the Xbox 360 edition of Advanced Warfighter was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles.[38]
The Xbox 360 version of Ghost Recon: Advanced Warfighter was released on March 9, 2006[39] to multiple rave reviews. GameRankings and Metacritic gave it a score of 90.47% and 90 out of 100.[4][8]Electronic Gaming Monthly praised the game's stunning next-generation presentation and high entertainment value, giving it an average score of 9.5 out of 10. The game was noted for its deeply immersive atmosphere, smart A.I. (though flawed for the squad and VIP A.I.), wide variety of weapons, multiple action scenes and believable storyline.[40] The Xbox 360's version was particularly noted for its realistic graphics. GameTrailers gave the game its highest review ever, a 9.9 out of 10, stating that GRAW is a landmark next-gen game that redefines shooters.[26]TeamXbox gave the X360 version a score of 9.3 out of 10, saying that it has 'some of the best modern combat scenarios you’ll have ever taken part in. Ubisoft is not only kicking the door in with Advanced Warfighter, they are taking the whole damn building down along with it!'[41]
Reviews for other platforms ranged from positive to mixed to negative. GameRankings and Metacritic gave the game a score of 80.07% and 80 out of 100 for the PC version;[5][9] 64.57% and 66 out of 100 for the Xbox version;[6][10] and 50.67% and 44 out of 100 for the PlayStation 2 version.[7][11]
On October 5, 2006, Ghost Recon: Advanced Warfighter won two out of the eight nominated BAVGA awards including, 'Best Technical Achievement' and 'Best Game'.[42]
Ghost Recon Advanced Warfighter Pc
Sales[edit]
Ghost Recon Advanced Warfighter was a commercial success, selling more than 1.6 million copies by the end of March 2006. Its Xbox 360 release made up 800,000 of these sales, which made it the console's fastest-selling title by that date.[43] The Xbox 360 version sold 360,000 units within a week of release,[44] including 240,000 sales in North America. Europe bought 120,000 copies within three days of release.[45] Sales of Advanced Warfighter's computer and Xbox 360 versions rose by another 560,000 copies between April 1 and June 30, 2006.[46] By the end of September, the game's total sales had surpassed 2.4 million units.[47]
Advanced Warfighter sold 1.2 million in the United States,[48] 8,903 in Japan,[49] and 200,000 in the United Kingdom.[50]
References[edit]
- ^Adams, David (March 22, 2006). 'GDC 06: Ageia Reveals PhysX-Ready Games'. IGN. Retrieved August 5, 2014.
- ^ abButts, Steve (May 18, 2006). 'Tom Clancy's Ghost Recon: Advanced Warfighter (PC)'. IGN. Retrieved August 5, 2014.
- ^'New Maps and Features for Advanced Warfighter'. Xbox.com. Archived from the original on March 25, 2007. Retrieved April 7, 2007.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for Xbox 360'. GameRankings. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for PC'. GameRankings. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for Xbox'. GameRankings. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for PlayStation 2'. GameRankings. Retrieved May 17, 2014.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for Xbox 360 Reviews'. Metacritic. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for PC Reviews'. Metacritic. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for Xbox Reviews'. Metacritic. Retrieved May 17, 2010.
- ^ ab'Tom Clancy's Ghost Recon Advanced Warfighter for PlayStation 2 Reviews'. Metacritic. Retrieved May 17, 2010.
- ^Marriott, Scott Alan. 'Tom Clancy's Ghost Recon: Advanced Warfighter (X360) - Review'. AllGame. Retrieved August 5, 2014.
- ^Edge staff (May 2006). 'Ghost Recon: Advanced Warfighter (X360)'. Edge (160): 88.
- ^Reed, Kristan (March 13, 2006). 'Ghost Recon: Advanced Warfighter (X360)'. Eurogamer. Retrieved August 5, 2014.
- ^'Ghost Recon: Advanced Warfighter (X360)'. Game Informer (156): 126. April 2006.
- ^'Ghost Recon: Advanced Warfighter (Xbox)'. Game Informer (157): 106. May 2006.
- ^Four-Eyed Dragon (March 8, 2006). 'Tom Clancy's Ghost Recon: Advanced Warfighter Review for Xbox 360 on GamePro.com'. GamePro. Archived from the original on April 10, 2006. Retrieved August 5, 2014.
- ^Dodson, Joe (March 23, 2006). 'Ghost Recon: Advanced Warfighter Review (X360)'. Game Revolution. Retrieved August 5, 2014.
- ^Colayco, Bob (March 8, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter Review (X360)'. GameSpot. Retrieved August 5, 2014.
- ^Colayco, Bob (May 5, 2006). 'Tom Clancy's Ghost Recon Advanced Warfigher Review (PC)'. GameSpot. Retrieved August 5, 2014.
- ^Colayco, Bob (March 16, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter Review (Xbox)'. GameSpot. Retrieved August 5, 2014.
- ^Colayco, Bob (March 31, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter Review (PS2)'. GameSpot. Retrieved August 5, 2014.
- ^Tuttle, Will (March 10, 2006). 'GameSpy: Tom Clancy's Ghost Recon Advanced Warfighter (X360)'. GameSpy. Retrieved August 5, 2014.
- ^Kuo, Li C. (May 30, 2006). 'GameSpy: Tom Clancy's Ghost Recon: Advanced Warfighter (PC)'. GameSpy. Retrieved August 5, 2014.
- ^Fischer, Russ (March 27, 2006). 'GameSpy: Tom Clancy's Ghost Recon Advanced Warfighter (Xbox)'. GameSpy. Archived from the original on April 8, 2006. Retrieved August 5, 2014.
- ^ ab'Ghost Recon Advanced Warfigher Review (X360)'. GameTrailers. March 17, 2006. Retrieved August 5, 2014.
- ^'Ghost Recon Advanced Warfighter Review (PC)'. GameTrailers. May 8, 2006. Retrieved August 5, 2014.
- ^Grabowski, Dakota (March 19, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter - 360 - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved August 5, 2014.
- ^Giacobbi, Kevin 'BIFF' (May 18, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved August 5, 2014.
- ^Perry, Douglass C. (March 7, 2006). 'Ghost Recon Advanced Warfighter (X360)'. IGN. Retrieved August 5, 2014.
- ^Perry, Douglass C. (March 14, 2006). 'Ghost Recon Advanced Warfighter Review (Xbox)'. IGN. Retrieved August 5, 2014.
- ^Roper, Chris (March 31, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter (PS2)'. IGN. Retrieved August 5, 2014.
- ^'Tom Clancy's Ghost Recon: Advanced Warfighter'. Official U.S. PlayStation Magazine: 77. July 2006.
- ^McCaffrey, Ryan (April 2006). 'Ghost Recon Advanced Warfighter (X360)'. Official Xbox Magazine: 79. Archived from the original on February 28, 2008. Retrieved August 5, 2014.
- ^'Ghost Recon Advanced Warfighter (Xbox)'. Official Xbox Magazine: 76. June 2006.
- ^'Ghost Recon: Advanced Warfighter'. PC Gamer: 44. September 2006.
- ^Fish, Eliot (March 25, 2006). 'Ghost Recon: Advance[d] (X360)'. The Sydney Morning Herald. Retrieved August 5, 2014.
- ^Clayman, David (May 17, 2005). 'E3 2005: The Complete MS Conference Guide'. IGN. Retrieved August 5, 2014.
- ^'Tom Clancy's Ghost Recon Advanced Warfighter Release Information for Xbox 360'. GameFAQs. Retrieved August 5, 2014.
- ^EGM staff (April 2006). 'Tom Clancy's Ghost Recon: Advanced Warfighter (X360)'. Electronic Gaming Monthly (202): 90.
- ^Soboleski, Brent (March 7, 2006). 'Tom Clancy's Ghost Recon Advanced Warfighter Review (Xbox 360)'. TeamXbox. Archived from the original on July 20, 2013. Retrieved August 5, 2014.
- ^Maitland, Amber (October 6, 2006). 'Bafta's top award goes to Ghost Recon: Advanced Warfighter'. Pocket-lint. Retrieved August 5, 2014.
- ^'Ubisoft Entertainment Reports Revenue for Fiscal Year 2005-2006' (Press release). Paris: Ubisoft. April 27, 2006. Archived from the original on September 21, 2017.
- ^'Ubisoft Announces Its Results for the 2005-2006 Fiscal Year' (Press release). Paris: Ubisoft. June 28, 2006. Archived from the original on September 21, 2017.
- ^https://web.archive.org/web/20060902043841/http://www.gameinformer.com:80/News/Story/200603/N06.0317.1817.27495.htm
- ^'Ubisoft Reports Revenues for the First-Quarter 2006-2007' (Press release). Paris: Ubisoft. July 27, 2006. Archived from the original on September 21, 2017.
- ^'Ubisoft Reports Sales for the First Semester 2006-07' (Press release). Paris: Ubisoft. October 24, 2006. Archived from the original on September 21, 2017.
- ^Brian Hastings (2007-11-30). 'Fantasy of the Familiar'. Insomniac Games. Archived from the original(PPT) on 2012-04-15. Retrieved 2008-01-01.
- ^'Microsoft Xbox 360 Japanese Ranking'. Japan Game Charts. 2008-05-18. Retrieved 2008-05-24.
- ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-03-19. Retrieved 2009-02-03.
External links[edit]
Ghost Recon Advanced Warfighter Download
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Tom Clancys Ghost Recon Advanced Warfighter Pc Game Free Download
Tom Clancys Ghost Recon Advanced Warfighter Full Version PC Game Highly Compressed Setup Direct Link.
Title: Tom Clancys Ghost Recon Advanced Warfighter
Genre: Action, Shooting
Genre: Action, Shooting
Developer: Red Storm Entertainment, Ubisoft Paris, Grin, Ubisoft Shanghai, Darkworks, Ubisoft Barcelona
Release Date: March 7, 2006
Tom Clancys Ghost Recon Advanced Warfighter PC Game Overview:
Tom Clancys Ghost Recon Advanced Warfighter PC Game is a tactical shooter video game. This game was made for Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. In the last previous games of the series, players command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These goals can range between seeing friendly units around the map to saving hostages or taking out enemy artillery.
Fully being a tactical shooter, Tom Clancy’s Ghost Recon Advanced Warfighter areas emphasis on using cover effectively so that you can keep alive, together with sound strategic coordination to successfully complete mission goals. A brand new attribute is a system, the Integrated Warfighter System.
Gameplay
Gameplay emphasis in Tom Clancy’s Ghost Recon Advanced Warfighter is positioned upon the player doing the bulk of the fighting in every mission, through the character of Captain Scott Mitchell, while relying on tactical combat rather than arcade runandgun shooting to beat enemies. Nonetheless, players are unable to regain lost well-being at the center of a mission, and an individual headshot or a sustained burst of assault rifle fire can kill the player instantly.
GRAW features many based on actual weapons, numerous firearms, including the Beretta M9 the Heckler & Koch G36, as well as the FN SCAR. A few, such as the MR C, are truly images that are hypothetical. The game also makes use of various other bits of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically scout out the environment, and to overcome barriers, to be able to complete objectives. GRAW features three versions of the game that each have minimal small variations in storyline/missions that’s found on a different game platform’s version; the principal storyline, though, stays the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and also the Windows versions each stand out with their own unique attributes, including the power to command a squad of soldiers indirectly.
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Fully being a tactical shooter, Tom Clancy’s Ghost Recon Advanced Warfighter areas emphasis on using cover effectively so that you can keep alive, together with sound strategic coordination to successfully complete mission goals. A brand new attribute is a system, the Integrated Warfighter System.
Gameplay
Gameplay emphasis in Tom Clancy’s Ghost Recon Advanced Warfighter is positioned upon the player doing the bulk of the fighting in every mission, through the character of Captain Scott Mitchell, while relying on tactical combat rather than arcade runandgun shooting to beat enemies. Nonetheless, players are unable to regain lost well-being at the center of a mission, and an individual headshot or a sustained burst of assault rifle fire can kill the player instantly.
GRAW features many based on actual weapons, numerous firearms, including the Beretta M9 the Heckler & Koch G36, as well as the FN SCAR. A few, such as the MR C, are truly images that are hypothetical. The game also makes use of various other bits of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically scout out the environment, and to overcome barriers, to be able to complete objectives. GRAW features three versions of the game that each have minimal small variations in storyline/missions that’s found on a different game platform’s version; the principal storyline, though, stays the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and also the Windows versions each stand out with their own unique attributes, including the power to command a squad of soldiers indirectly.
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Tom Clancys Ghost Recon Advanced Warfighter GamePlay Screen Shots:
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- Video Card: DirectX 9-compliant Shader 2.0 card with 128 MB of VRAM (NVIDIA GeForce 6/7 families and ATI Radeon 9600-9800/X families)
- DirectX version: DirectX 9.0c (included on disc)
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- CD-ROM: 12x or faster CD-ROM or 2x or faster DVD-ROM
Recommended Requirements For Tom Clancys Ghost Recon Advanced Warfighter:
- CPU: Pentium 4/Athlon XP or better
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- RAM: 1 GB
- OS: Windows 2000/XP
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- DirectX version: DirectX 9.0c (included on disc)
- Sound Card: Yes
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Tom Clancy's Ghost Recon Advanced Warfighter 2 Free Download for PC (GRAW 2) is a tactical shooter video game released for Xbox 360, Microsoft Windows,PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter.
The game takes place in 2014, immediately after the events of Tom Clancy's Ghost Recon Advanced Warfighter (GRAW), just south of the Mexico-United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the border. Tom Clancy's Ghost Recon Advanced Warfighter 2 Download free Full Version.
Tom Clancy's Ghost Recon Advanced Warfighter 2 Screenshots
Version: v.1.30 retail / download / E
Patch designed to play Tom Clancy's Ghost Recon: Advanced Warfighter both syndicated Web feeds and sold in stores (the so-called. boxed). Multilingual patch, also works with the Polish version of the game, his action is necessary to install an earlier patch 1.16. Description of changes:
* Added a new type of game - The Siege.
In Siege mode, the struggle is about mastering strategic zones - one team attacks and the other her arms. If the attacking team gets inside the zone and remain there alive for more than 5 seconds, wins.
* Added a new type of game - OGR cooperation.
With the mode Cooperation OGR in GRAW you get the opportunity to play by the rules Fire Fight mode (Firefight) and reconnaissance (Recon). This complements Cooperation in the campaign mode available in the game.
* Added a separate executable file to run a dedicated server.
The executable file will load context-dedicated.xml, which, in turn, reads the file servers_shared.xml folder / Settings. Servers_shared.xml file allows you to specify a password for the server and other server settings. Be aware of the required minimum processor speed! Otherwise, you can expect trouble with the connection.
* Added Administrative Console server.
Full list of commands is located in the Support / commands.txt
* the fraud prevention features a new algorithm to detect fraud of 'speedhack.'
* you can now add new favorite servers by entering the IP address server to interface your favorite.
this allows you to type any IP address of the server and connect directly. Keep in mind that you need to be logged in to the site Gamespy to be able to register using your own nickname.
* Added mode night vision camera Deathcam
* Added a new field in the campaign mode Cooperation by which players can continue the game even if Mitchell dies.
* Added the form of equipment limitations.
you can be enabled on the interface by creating a server or administrative console. Restrictions can be freely selected, so as to adapt them to the server.
* A new limit of 3 Mbit / sec. for server administrators.
You can now increase the capacity designed for the game to 3 Mbps - previously it was up to 1.5 Mbits. This is the maximum total bandwidth that the server can use and share among their customers. Keep in mind that although higher throughput can improve performance and delay to eliminate the so-called trouble. 'Lag', it increases the load on the CPU server. The bandwidth setting only applies to servers.
* On the loading multiplayer mode added point 'Next map'.
* Updated editor to allow mapping to modes of Siege and OGR cooperation. < / p>
editor press F1 to call up a help screen for each layer. In the Support is also a tutorial and the level of trial.
Amendments:
* Fixed aspect ratio monitors widescreen.
* Fixed the effect of shot / hit off during regeneration, and sometimes during the conversation.
* Fixed issue where the fact that the animation course as 'jammed up'.
* Fixed some bugs that cause output from the application.
* information button server will henceforth gave the correct name of the map.
* Fixed a bug whereby the position crouched could run and shoot.
* Fixed output, as a result of the GRAW wykonywa這 prohibited activity during the shutdown. < p> * Fixed some glitches CrossCom view.
* Fixed a number of typos and minor defects.
Report problems with download to [email protected]
Files for Tom Clancy's Ghost Recon: Advanced Warfighter
Id card workshop excel database. printable. Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Tom Clancy's Ghost Recon: Advanced Warfighter - v.1.35 retail/download/PL | patch | 273.7 MB | 11/29/2006 | 5.1K | 15 |
Tom Clancy's Ghost Recon: Advanced Warfighter | demo | 531.7 MB | 4/27/2006 | 4K | 8 |
Tom Clancy's Ghost Recon: Advanced Warfighter - v.1.30 retail/download/PL | patch | 273.7 MB | 3/12/2007 | 4.2K | 6 |
In order to unpack this file after download, please enter the following password: trainer.
For unpacking files we recommend using a free software - 7-Zip.
Unzip the contents of the archive, run the trainer, and then the game. During the game you will be able to use the following keys:
8 -reinforced armor, which protects against most attacks
9 -unlimited ammo
0 -boosted armor for the whole team
P -invisibility
Please Note!The Trainer works with version 1.01 of the game.
Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.
Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. Stalker call of pripyat mods 2017. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.
Report problems with download to [email protected]
Files for Tom Clancy's Ghost Recon: Advanced Warfighter 2
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - v1.05 +3 Trainer | trainer | 432.1 KB | 4/25/2008 | 15.4K | 49 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - v1.01 +4 Trainer | trainer | 427.5 KB | 10/23/2007 | 2.4K | 8 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - +4 Trainer | trainer | 426.1 KB | 10/23/2007 | 4.5K | 7 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - Unlocker | trainer | 8.8 KB | 10/23/2007 | 3.2K | 4 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - v1.02 +4 Trainer | trainer | 427.9 KB | 10/23/2007 | 3.2K | 4 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - Ammo Trainer | trainer | 340.1 KB | 10/23/2007 | 3K | 3 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - v1.03 +3 Trainer | trainer | 430 KB | 10/23/2007 | 2.2K | 1 |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 - v1.04 +3 Trainer | trainer | 430 KB | 10/23/2007 | 3.5K | 1 |